Castle of illusion starring mickey mouse ps3
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It’s not bad, but suffers constantly from Mickey’s movement being just a little too floaty and slippery, especially in moments when the camera struggles to keep up. The platforming itself could have done with a little more mechanical polish though. None of it pushes the platforming genre as a whole forward even an inch, and the themed worlds that seemed so imaginative in the ‘90s are now utter cliches, but these reworked return trips certainly beat Sega’s designers just copying and pasting from a ROM and having an early night. A clock tower whose grinding gears keep switching the perspective. A micro-scale bonus level set in a swirling tea-cup. A series of false platforms solved by referring to the true reflection behind them.
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It’s stylish, it moves well, and every stage is packed with character and gimmicks to uncover and enjoy. Castle of Illusion isn’t close to Rayman-level artistry, but its looks and personality easily earn its Disney logo. Everything benefits from great art and at least a little 3D though, with flat routes now able to curve around towers, follow train tracks, and other well-implemented effects. Older segments be can a mite bland if you have no emotional connection to their original versions, but the new stuff around them is surprisingly seamless. The actual game is a strange mix of old and new, with lots of specific level design copied outright, but expanded on every axis – the action mostly being 2D with polygons instead of sprites, but with the camera regularly zooming out into the third-dimension proper for bonuses, some set-pieces, bosses, and the Castle itself, which has now been upgraded from a few humble doors to a shameless copy of Peach’s place from Super Mario 64. Unlike the intrusive story of Duck Tales Remastered though, CoI’s plays behind the action rather than constantly interrupting it, and the narrator shuts up when returning to levels to sweep for collectibles.
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And, well, that’s about it, with the added detail in this remake limited to little more than a narrator on hand to constantly add comments like “Mickey bravely continued through the castle.” This narration can get irritating after a failed jump too many on a specific section, and contributes little. Mickey of course races to rescue her, content from the title of this game that at least he knows exactly which castle his princess will be in. Microsoft recently added Castle of Illusion to its list of backward compatible Xbox 360 titles that play on Xbox One.The premise (“plot” would be a little strong), is that Minnie gets captured by the witch Mizrabel – the Queen from Snow White working under a different name – to have her youth and beauty siphoned off. It’s currently being sold for $14.99 on the PlayStation Store, Steam and Xbox Games Store. In the side-scrolling platformer, Mickey Mouse is tasked with rescuing Minnie Mouse from the shape-changing witch Mizrabel and must traverse a fantastical castle to do so.Ĭastle of Illusion was released on PlayStation 3, Windows PC and Xbox 360 in 2013. "For players who own the game, they will be able to re-download it to their respective system at any point in the future - this delisting should not prevent current owners from being able to access the game at a later time."ĭeveloped by Sega Studios Australia, the modern Castle of Illusion served as a re-imagining of the beloved Sega Genesis original released in 1990. "Due to an expiration of business terms, SEGA will no longer be able to sell Castle of Illusion on Xbox Live, PlayStation Network, or Steam, with the current publishing arrangement coming to an end on September 2," the company said in a statement. 2, the publisher confirmed to Polygon today.
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Sega’s 2013 remake of classic 16-bit platformer Castle of Illusion Starring Mickey Mouse will no longer be available for sale after Sept.